Jump to content
Everything Dragon

Search the Community

Showing results for tags 'Fantasy'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Just Hatched
    • Community News & Announcements
    • Introductions
  • Here be Dragons
    • Everything-Dragon!
  • Creative Dragons
    • Artistic Dragons
    • Dragon Writers (of ED)
  • Roleplaying
    • Dragon's Tavern
    • Lazuli
    • Roleplay Lounge
  • Miscellaneous
    • General Discussion
    • Games and Randomness
    • Site/Forum Discussions
  • Archive
    • General Archive

Blogs

  • Fang's Cave
  • Lost Kitten's Blog
  • What comes to mind
  • Pandemonium's Blog
  • My Great Blog
  • The Thoughts of a Crazed Aurak
  • Jman2467 Camping Experiences
  • Dradolan's Blog
  • Ramoth's Blog
  • Valoren's Blog
  • Ishmair's Blog
  • happyslashes' Blog
  • vlooi's Blog
  • BlackDragon21's Blog
  • trigirl48's Blog
  • Why do we blog
  • Dacorian's Blog
  • Dacorian's Blog
  • Vortex wipeout
  • trigirl48's Blog
  • The Hunters Diary
  • maeve's Blog
  • cncfreak's Blog
  • cncfreak's Blog
  • Dragon Stars
  • On The Other Side of the Fence, Dark Tear's Blog.
  • Phil's thoughts and reasonings.
  • silverfang's Blog
  • A Silver Perspective
  • NovusDragon's Blog
  • Poems
  • Identity Issues

Calendars

  • Community Calendar

Found 6 results

  1. I look around, seeing everyone bustling around the tavern and smile. "Who's up for a song?" A rousing cheer emits from the patrons as I take a stance near the middle of the room. There are very few tables here and I can see almost the whole tavern, across the wall from the door, the gold dragonborn barkeep wipes a glass clean with a smile. He knows I bring in the customers around these parts. "How about the 'Halfman's Song'?" Another rousing cheer. It's not a fast song, but it is definitely a crowd favorite. The glint of a pin in the back catches my eye and there's a noD from a man with frizzled gray hair, sitting amongst the shadows. There's my contact. I smile and start my tune, the winged cat, Timber, rousing from my shoulders as our act begins. As I begin to play on my lute sparks fly and rings of flame appear in the air for Timber to pass through. As I reach the chorus, the flames around the room flicker with an eerie green light before returning to normal. "Beware, beware, of the words I twist, I am small but my reach is long, and the ravens, black against the winter's mist are whispering the halfman's song." I keep playing as the patrons sing along with the chorus, before slowly ending my tune, Timber's antics ending. The sound of the lute fades as an eerie whisper seems to come from the walls themselves "They are whispering the Halfman's song.....". "Thank you, thank you," I say. "Buy some drinks if you want to help me keep playing in here, lads, the barkeep says I don't come cheap!" With a wink and a laugh I make my way to a table and sit down alone, a halfling waitress bringing over my usual small cup of wine and says, "That was a fantastic performance as usual, Zily! We could use some new songs too, if you find the time to write! These boys would keep you playing all night if you let them!" She giggles and gives a sly wink and before I can say a word, bustles off to help the next table. I shake my head, knowing I already have someone waiting for me to come home to Stagwick, clear up in the north mountains, and takes a sip of my wine as I look over to the guy in the back. I know he's waiting for more of the group to show. Apparently, there would be more. I take out a set of tarot cards and begin playing a game until they arrive.
  2. IC: Hogwarts 1940

    IC: Hogwarts 1940 Hogwarts, 1940 AD. With the start of the second world war, england is a very different and dangerous place. Even Hogwarts School of Witchcraft and Wizardry is feeling the effects. With the influence of Tom Riddle, the arrival of Rubeus Hagrid, and all the events that follow, Hogwarts goes on, teaching young minds whilst the world tries it's best to defeat Hitler. Your character might be a citizen of war-panicked london, or maybe an evacuated child sent to live in the country. School starts (as it always has) on september 1st... * In the darkness of his attic room, Ignotus was poring through the musty old pages of a century old copy of Magick Moste Evile- It was full of his little paper bookmarks, and he was laying on his chest waggling his legs in the air, breathing dust and wizardry's most awful magic, but mostly dust. The mansion was practically empty, save for Mister Slash, skulking in the corner of the attic, half hidden in blackness almost material. Practically empty, as it also included Shivering Lou, the ghost of a little girl who'd died in the house from sickness but still happily played with her dolls despite being dead for twenty years. Her giggles amused Ignotus, as he read about curses that turned muggles inside out, including ancient woodcut illustrations. When his Grandparents returned hours later, his Grandmother popped her grey head round his bedroom door. "Off to bed, young one. You know the rules, no reading after nine." Ignotus did as told, and got into his bedclothes. "Your letter is here, came yesterday morning but that cat of yours got it first, the owl was probably too tempting to pass up. Good job i found it before it was unreadable. Here, don't be too late." She kissed him on the head and left. The letter was slightly ripped by cat claws and smelled of urine, but Ignotus read it anyway. He already knew he was going to Hogwarts, as his father had told him all about it, and was pleased it was confirmed. He tried to sleep, thinking of himself, impressing the sorting hat with all his knowledge... Going to Diagon alley would be tomorrows highlight, he thought, even with muggle london on bomb alert... * Septimus was working hard in the potato patch, when the postman handed him a letter. The postman rarely came to Droppers Duff, but with the war owls were seen less and less as the air became too dangerous to send private letters. He tried to rub the sweat off his head, but his dirty hand made a brown smudge. He longed for the day he could dig by magic! but until then, he tended the patch every other day since he was old enough to lift the shovel. The letter turned out to be his Hogwarts letter, and he jumped for joy, dropped the shovel and ran home as fast as his legs could carry him. "Mum! It came! I'm going to Hogwarts school!" He said excitedly waving the increasingly filthy letter. His mother just smiled, and pointed to his chair. His mother was deaf, but the family had learned to communicate with her fine. Soon, The Cowley family were all at the kitchen table for dinner, all celebrating Septimus' 11th birthday with cake, presents, sibling rivalries and weary eye rolls. Apparently his Uncle Augustus had given him the money to buy his Hogwarts supplies! His entire brood, him, his mum and dad, Ethel, Edith, Hortedicia and little Jessica would be bundling into Diagon alley...
  3. IC: Skyrim Adventures

    Skyrim Adventures The events of this RP follow the game as if the Dragonborn was doing the main quest, right up to the first time he encounters Alduin and attempts to defeat him with the Dragonrend shout. In the game, Alduin ends up fleeing. In this RP, however, that isn’t what happens. During that pivotal fight, although the Dragonrend shout succeeded in bringing Alduin down to the ground, the Dragonborn did not have the power or skill needed to vanquish his foe, and instead was defeated himself. With potentially the only person able to defeat him gone, Alduin carried on with his reign of terror against Skyrim, raising the dragons from their graves in order to conquer all of Tamriel. Having been present at the defeat of the Dragonborn, and not wanting to see Tamriel fall into chaos and destruction, Paarthurnax, one of the few dragons to stand against Alduin the first time, orders his followers, the Greybeards, to join him in the fight against Alduin. Although reluctant at first, the Greybeards eventually agreed to help their master and began the search to find a way to defeat Alduin. Knowing that without a Dragonborn, they could not truly kill him, Parthunaax and the Greybeards built a powerful magic prison in the heart of a mountain with the aid of an Elder Scroll. After a long battle, the Greybeards and Paarthurnax trapped Alduin, sealing him away within the mountain before blocking all ways of getting to him. Paarthurnax, and the other dragons that remained, quickly learnt that trapping Alduin inside his prison had come at a cost. Whereas before they could only be defeated if their soul, their essence, was absorbed by someone such as the Dragonborn, those that Alduin had resurrected has now lost that protection. This new found mortality scared the remaining dragons, who stopped their attacks on Skyrim and pleaded to Paarthurnax to help them. Together, with the Greybeards, Paarthurnax spoke with the leaders of the Holds of Skyrim, and a treaty was arranged, an end to the hostilities. Although all of them eventually agreed to the treaty, most in Skyrim are still very cautious of the dragons, some still wanting to be rid of their kind. The dragons themselves now spend most of their time trying to stay away from the populated areas of Skyrim, for fear of attack from wayward attackers looking for glory. Life carries on in Skyrim, most not realising that beneath the mountain where Paarthurnax rests upon its peak, Alduin struggles against his magical prison, just waiting for his chance to escape. ------------------------ There had been a heavy snowdrift last night. Loc’yari could tell as such as he walked through Winterhold, heading towards the college. The few inhabitants of the small, dozy town were busy trying to clear the pathways towards their homes and shops, making use of all sorts of implements to do the job. The students and teachers at the college, of course, were taking a much different approach. They were using the heavy snowfall as an excuse to test the students of the destruction magic classes, having them generate streams of fire to melt the snow off of the path towards the college. Of course, the inhabitants of Winterhold mocked them for it, telling them that that is not how it should be done, that real men would use a shovel. Loc’yari had been quick to learn that the people in Winterhold were not fans of magic, no matter the kind, nor how helpful it was for them. He couldn’t blame them really. They had lost most of their city in what they believed to be a magical attack, an attack that only the college seemed to survive. But, none of that was his concern, he was here to learn mastery over his two preferred schools of magic, and that is what he was doing. As he began the walk along the crumbling bridges towards the college, he was greeted by fellow students who were either on their way out for some free time, or heading back to college for a lesson of their own. Even though most students were required to wear the standard black robe, Loc’yari wore his mixture of plate and cloth armour. After all, he argued, when he is using his magic in actual combat, he will be wearing the armour then, so he might as well get used to it. Thankfully, the Archmage had agreed with him, so long as he behaved. Heading into the main courtyard, Loc’yari paused and looked around. Various students were talking amongst themselves as a fresh layer of snow began to descend around them. Pulling his hood back, running a hand through his hair to make sure it was straight, Loc’yari looked up at the dragon statue that rested above the main entrance. Even though it had magically appeared one night, no one seemed to question it. The Archmage said everything was fine with it, and not to worry, so no one did. Loc’yari, however, was certain that there was something about it that wasn’t quite right. He was sure he saw it breathing sometimes. Letting out a sigh and shrug, Loc’yari turned and walked into the commons room, heading to where his own little area was located. Taking Fellbane from his back, Loc’yari placed it on its stand before falling back onto his bed for some quick rest.
  4. OOC: Hogwarts 1940

    OOC: Hogwarts 1940 Info box: Type: Private Genre: Fantasy, Action, Magic Level: Mid (Copied this first) Stating this first, putting anything like it in google will find it, so i'll state VERY CLEARLY that i don't OWN any of the original material, it belongs to the writers, publishers, Warner Bros studios, and all the others. I'm using it as a creative medium for the purpose of roleplaying enjoyment! Hogwarts, 1940 AD. With the start of the second world war, england is a very different and dangerous place. Even Hogwarts School of Witchcraft and Wizardry is feeling the effects. With the influence of Tom Riddle, the arrival of Rubeus Hagrid, and all the events that follow, Hogwarts goes on, teaching young minds whilst the world tries it's best to defeat Hitler. Your character might be a citizen of war-panicked london, or maybe an evacuated child sent to live in the country. School starts (as it always has) on september 1st... Character Sheet Name: Location: Appearance: House: Wand: Animal: Personality: History:
  5. Elder Scrolls Online

    Elder Scrolls Online. Elder f***ing Scrolls Online. I have been watching the news and screenshots for this game trickle about for a little while now, taking note of it from a distance. It's a game I would love to see done well (multi-player Skyrim? Yes please!!) but I know it's one that could turn out horrible. So, I watched and waited. Then I watched this video, and I couldn't help but get more interested. What do I think after seeing that? Well... I do not agree with what the guy said about how classes shouldn't be in place. One downside I had with Skyrim was that, although in the beginning my characters were all different (some went stealth, some magic etc) by time they reached high level stage, they all started to look the same, and I am concerned that without some form of limitation, ESO could end up the same. Low level characters would all look different, depending on how people had started their character, but by time they hit high level, they could all look the same skill wise. But, not enough info was given about the level up aspect to decide on that front. I do like the move away from typical MMO turn based combat with cooldowns. If it plays like it does in Skyrim, which it really looks like it does, then there can be a high level of skill involved in combat. You don't just stand there and wait turns, see if the attacker misses or hits you. You can take a few steps back and watch as their sword swing physically misses you. Can you imagine, highly skilled players taking down mega monsters by themselves, all because they know how to dodge and weave? Epic. Another plus, for me, is that this feels like it could be a proper roleplay game. I have had hours of fun with my characters in Skyrim, and Oblivion before it, thinking up what their back story is etc. Hopefully I can do the same in ESO. Another issue they didn't touch on though, was the crafting aspect. Logic dictates that they will follow the same approach as they did in Skyrim. The problem is, waiting for mineral nodes to respawn in Skyrim took ages!! And that's only when one person is taking from them. How will it be when hundreds are doing it? The plans for the UI though, lovely jubbly. Some of you may or may not know, but I play (or rather played) a lot of WoW, and the UI on that can get very cluttered. So, to be told that the UI on ESO is going to be very basic with only the essentials? Awesome. Another bonus, apparently it wont be PC exclusive. They will be porting the game across to PS4 and XBone. Now, as an MMO, it will probably work better on a powerful PC, but for those without that, the fact you can get it in console format is brilliant, especially if you are more used to the controller style set up over keyboard and mouse! All in all, I am still wary about the game. It could still tank, but I am more interested in it now than I was before. So, what about the rest of you? What are your thoughts and opinions on this? Loc
  6. OOC: Skyrim Adventures

    OOC: Skyrim Adventures Info box: Type: Public Genre: Fantasy, Action, Dragons Level: Advanced For ages: 14+ Hello all! For a while now, I have wanted to do an RP set in the world of Skyrim, but I just haven’t been entirely sure of how to go about it. The other day, though, whilst walking to work, I had an idea. This RP stems from that idea. Having knowledge of Skyrim helps, but isn’t completely essential! Elder Scrolls Wiki Races of Skyrim (Ten races of Tamriel) The events of this RP follow the game as if the Dragonborn was doing the main quest, right up to the first time he encounters Alduin and attempts to defeat him with the Dragonrend shout. In the game, Alduin ends up fleeing. In this RP, however, that isn’t what happens. During that pivotal fight, although the Dragonrend shout succeeded in bringing Alduin down to the ground, the Dragonborn did not have the power or skill needed to vanquish his foe, and instead was defeated himself. With potentially the only person able to defeat him gone, Alduin carried on with his reign of terror against Skyrim, raising the dragons from their graves in order to conquer all of Tamriel. Having been present at the defeat of the Dragonborn, and not wanting to see Tamriel fall into chaos and destruction, Parthunaax, one of the few dragons to stand against Alduin the first time, orders his followers, the Greybeards, to join him in the fight against Alduin. Although reluctant at first, the Greybeards eventually agreed to help their master and began the search to find a way to defeat Alduin. Knowing that without a Dragonborn, they could not truly kill him, Parthunaax and the Greybeards built a powerful magic prison in the heart of a mountain with the aid of an Elder Scroll. After a long battle, the Greybeards and Parthunaax trapped Alduin, sealing him away within the mountain before blocking all ways of getting to him. Parthunaax, and the other dragons that remained, quickly learnt that trapping Alduin inside his prison had come at a cost. Whereas before they could only be defeated if their soul, their essence, was absorbed by someone such as the Dragonborn, those that Alduin had resurrected has now lost that protection. This new found mortality scared the remaining dragons, who stopped their attacks on Skyrim and pleaded to Parthunaax to help them. Together, with the Greybeards, Parthunaax spoke with the leaders of the Holds of Skyrim, and a treaty was arranged, an end to the hostilities. Although all of them eventually agreed to the treaty, most in Skyrim are still very cautious of the dragons, some still wanting to be rid of their kind. The dragons themselves now spend most of their time trying to stay away from the populated areas of Skyrim, for fear of attack from wayward attackers looking for glory. Life carries on in Skyrim, most not realising that beneath the mountain where Parthunaax rests upon its peak, Alduin struggles against his magical prison, just waiting for his chance to escape. So! That’s the basic premise for the RP. There isn’t much of a story, I will admit. It’s the kind of one where I am presenting those that want to join in a world where-in they can do as they please. Obviously, there are a lot of factions in Skyrim, most of who would be changed by interactions involving the Dragonborn. In this RP, all factions are how they would be had the Dragonborn not arrived. The Dark Brotherhood is still lacking their Listener and is still in a state where no one really fears them anymore. The Thieves Guild is still in shambles, again, not taken seriously by anyone, and so on. The Civil War in Skyrim is still ongoing as well, no High King has been appointed and Ulfric Stormcloak is still looking to claim that position as his own. With this RP, you can play as two types of characters. You can play as a normal humanoid individual, or you can play as a dragon. There will be differences between the two in terms of character sheets which I will get to later. There are certain rules, as it were, for this RP (beyond the usual rules, of course). You can not play as a Dragonborn, period. I will allow you to create a character that can use shouts (after all, anyone can learn to shout with the right training), but they will be limited; again something I will go into later. Dragons are the exception to this rule, but only because they are limited elsewhere. Like I said, your character can be pretty much whatever you want of them, so long as it’s within reason of course. I will edit this post later to include a link to the races that are present in Skyrim for those of you that don’t know what is available. If you are using magic, bare in mind the schools of magic present in Skyrim: -Alteration (affect the world around you, such as unlock doors etc) -Conjuration (summon creatures) -Illusion (Trick enemies into fighting each other etc) -Destruction (Standard offensive magic) -Restoration (Healing spells and the such) If you are playing a character who can use magic, remember that it is unlikely they are going to be a master of all spells etc, so do be realistic. Im not saying your character can’t know spells from each, but he or she isn’t going to be able to be fantastic at all of them. When it comes to shouts, if you’re not playing a dragon, you can have a pick of the following (sorry but I cant remember all their names!) You may pick out two from the list, at most: -Unrelenting Force -Fire Breath (Basic) -Ice Breath (Basic) -Whirlwind Sprint -Disarm. As a dragon, you have the same options as above, except your Fire and Ice abilities, if you have them, would be more advanced. You can choose up to four separate shouts from the list above, as well as: -Slow Time -Ethereal Form. -Ice Form. If there are some I have missed, let me know so I can make a decision as to whether it can be included and who can use it etc. And now for the character sheet! Naturally, it’s the standard sheet affair: Name: Age: Race: Gender: Appearance: Abilities: (Put shouts or magic here. If putting magic, please state which) Faction: (if applicable i.e. Dark Brotherhood, Thieves Guild etc.) Strengths: Weaknesses: Personality: History: I think that is everything for now. Any questions, feel free to ask! Sorry for it being such a long winded post, but there was all sorts of bits and pieces for me to remember! This may get edited slightly as well if I got stuff wrong or forgot stuff etc. Cheers! Loc P.S. This doesn’t really have a name, I know, so for now its just going to be called Skyrim Adventures.
×